Step 1

Step 1: Introduction to Corona (understand corona)

  • Getting Started in Corona – So, when I tried to launch this, it wouldn’t load (my link is wrong, but it wouldn’t even load after I figured that out) which was not a good omen for my first foray into coding. But, don’t worry, it did eventually load. Then, I had the exciting task of trying to match up the old and/or Apple version of Corona with the new and/or PC version of Corona, which was also an adventure. But, in the end, I got the code to render (the original code and some simple code that I wrote) and it was very encouraging. I’ve been reading and looking around and trying to understand how this works on the basic level of opening and running, and finally I found out.
  • Best Practices for Organizing Projects – I hadn’t thought about organizing files, so I’m glad to have these suggestions so that I can implement them from the beginning. It is fairly simple, with folders for different types of files, but a good reminder. It is also helpful to know which files should go in the top level folder even though I’m not sure why they need to go in the top level folder.
  • Tour of Corona API Reference – This post was very informative. I don’t know what any of the codes (or even their groups) mean yet, but I’m glad to know where to go when I have questions. It seems kind of like a little W3 just for Coronoa. I browsed a little and it is easy to navigate and seems well put together.
  • Corona for Newbies – At first I couldn’t get this tutorial to open either (the horror), but when I finally did (take that omens!) it was pretty helpful. I tried to comment out the code that hides the status bar, but nothing happened in my simulator or in my output (the lack of change in my output seemed especially strange. It didn’t even change when I uncommented the code to hide the status bar again. For some reason my simulator is in android, and she refers to the status bar as in an iphone, so maybe that’s the problem. Unfortunately my simulator doesn’t seen to have an option for iphone (I bet it does, but I can’t find it). Seeing the comments and image codes and sizing was helpful to cement in my mind how those work. And, talking about the folders and organization reminded me of the best practices for organizing. It was nice to see how all these tings can come together.
  • Understanding Lua Tables – So, I’m still not really clear about the applications of Lua tables, but I think this will be a good reference when I get there. This seems like a fairly straightforward and flexible language, with several ways to do most things. Tables are used to store information, that will then appear in the output depending on which is requested. I assume that with more complex coding the output could be programmed to do something other than reiterating the information in the table. Maybe we’ll get there in a few steps.
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One Response to Step 1

  1. Pingback: Learning Contract « Instructional Design

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